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Factor-y's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #3 | 3.700 | 3.700 |
Overall | #6 | 3.380 | 3.380 |
How well does the game fit the theme | #6 | 4.000 | 4.000 |
Gameplay | #10 | 3.500 | 3.500 |
How much do you enjoy the game overall? | #11 | 3.100 | 3.100 |
Audio | #14 | 2.600 | 2.600 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I really enjoyed it! I would play this kind of game on my phone! :) The art is nice as well! Love it!
Good game enjoyable. I would like to see more, but for now it's hard to play hahahha. Rate my submisison too!
I like it! It's a nice challenge to factor in your head under pressure and also fun to see and hear a packet explode. The background image is quite appealing, and the font does fit in. The blue boxes stand out a bit, maybe you can adjust them a bit. Some catchy music would also be a charm!
We're glad you like our work. We agree with the blue boxes, it's better to make them fit the theme. Thanks for your comment! :D
Plaese Complete this game as soon as possible I loved it
Fully enjoyed .hope u make it so amazing
Supre funny and chilly to play
Great Mechanism
Hope .we see a complete game
please check my submission also
Thanks for your comment. I'm so glad you enjoyed this game! :D
I think this game would be exponentially more engaging if you fully committed to the education theme. You could make a level or round based game start off with only a few factors (2-3) and simpler outcomes. As the player progresses through the game, you could add more factors that work in conjunction with the previous ones along with making the factors multi step processes. This could help with players feeling better about going into the game, and make them want to play more rounds after the first play through. (Same logic as starting a test and getting the first few easy problems correct without a hitch). Look forward to seeing what this could become.
An interesting idea. I was also thinking to gradually increase the difficulty, but never thought of adding factors as the game progresses. That was really helpful, thanks!
Would like if the timer was longer, and if there was more player feedback. The audio helps but maybe adding sparkles or something similar to the number when the player gets the right answer. I feel like adding effects like this would enhance the over all feel of getting it right answer and encourage more play.
Hey, thanks for your comment! Yeah exactly, those kinds of effects are the biggest things I regret not having due to lack of time. I would definitely add them if I'm going to continue on this project :D. Also thanks for your opinion about the time limit. Yeah it might be a little bit too short, maybe 45-60 seconds would have been better :p