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(1 edit)

This might be me overthinking this and I should just fill in my gaps with my own judgement but a few questions reading through the game:

1. When marking a Desperation or a Wound, is the design intent that the character draw a card at that moment (so it has an assigned value like Calling Cards)? Or that a random Diamond or Heart, respectively, will be drawn from the player's individual decks every time a deck is needed (Raise the Stakes or Duel)?

2. I would like to clarify Suit matters most line: Does a Heart always beat all other suits and a Spade or Club always beats a Diamond?  Or does a Heart always beat only a Spade and a Club always beats only a Diamond?

3. In a more than 2 player game, there are more than 1 people playing The City on any given turn. So say the Bloodhound goes to a supporting character, which is played by one of The City players (so the Bastard is not directly in the scene). Could the other The City player(s) grab the Bastard and call in the the Two Dozen goons to interrupt that scene (trying to suddenly interfere with the Bloodhound: they are getting to close to something or someone), or is the design intent that the other The City players are more passive if not directly in the scene?

Really loving the interactions and dynamics, just want to make sure I understand the design intent (and not re-invent the wheel since the game has already been playtested).

Great questions! Thanks for asking, this is helpful for me to know what needs clarifying.

1. The intent is when you mark a Desperation or Wound that it's immediately added to that character's deck, and then the same Desperation or Wound stays with them until they unmark it / clear it. So if Barf has a his three calling cards and a wound in his deck, and then he marks a Desperation mid-duel, you immediately shuffle that Desperation (a random Diamond) into his deck, and it stays there even into the next scene if say his opponent runs away next round. But the value/rank of Desperation and Wounds comes up rarely enough that the exact card or value is relatively immaterial relative to just having the Diamond or Heart in the deck, so if Barf's deck gets disassembled between sessions or something, the important thing is that it comes back with the same calling cards and number of Diamonds/Desperation and Hearts/Wounds next time he's on screen.

2. A Heart always beats all other suits, and a Diamond always loses to all other suits.

3. The intent is indeed that other City players could grab the Bastard and send in goons, or even grab another character and enter the scene. Doing so might be socially impolite between players if other people aren't feeling it, and whoever's scene it is should really be the star of the show, but sometimes a great way to be the star is for the Bloodhound and her friend to be interrupted by goons and have to work together to defeat them (or whatever).

Happy to clarify further if you're curious about anything!