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drduber

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A member registered Feb 11, 2021 · View creator page →

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This might be me overthinking this and I should just fill in my gaps with my own judgement but a few questions reading through the game:

1. When marking a Desperation or a Wound, is the design intent that the character draw a card at that moment (so it has an assigned value like Calling Cards)? Or that a random Diamond or Heart, respectively, will be drawn from the player's individual decks every time a deck is needed (Raise the Stakes or Duel)?

2. I would like to clarify Suit matters most line: Does a Heart always beat all other suits and a Spade or Club always beats a Diamond?  Or does a Heart always beat only a Spade and a Club always beats only a Diamond?

3. In a more than 2 player game, there are more than 1 people playing The City on any given turn. So say the Bloodhound goes to a supporting character, which is played by one of The City players (so the Bastard is not directly in the scene). Could the other The City player(s) grab the Bastard and call in the the Two Dozen goons to interrupt that scene (trying to suddenly interfere with the Bloodhound: they are getting to close to something or someone), or is the design intent that the other The City players are more passive if not directly in the scene?

Really loving the interactions and dynamics, just want to make sure I understand the design intent (and not re-invent the wheel since the game has already been playtested).