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Visual style is done really well and fits the tone of the game. The rage mechanic is an interesting one, it's both a boost for the player by giving more ability but also you know the time is running out so you better get to a torch. Dashing through enemies was fluid and satisfying; it could benefit from a way to choose the direction (dashing while above a ghost would pull me down, which I wouldn't want) but that might be too clunky to control. Excited to see what the epic boss battle could be!