Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

UnchangedView game page

Submitted by dot_rkd, ZXfrigginC, oojah_doll, GabVi — 13 minutes, 50 seconds before the deadline
Add to collection

Play game

Unchanged's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#284.0634.063
Accessibilty#562.8752.875
Overall#653.1523.152
Fun#663.0633.063
Audio#773.0633.063
Originality#773.1883.188
Controls#812.9382.938
Theme#992.8752.875

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.3

Wildcards Used
N/A

Game Description
Your rage will change you, but do little to change circumstances

How does your game tie into the theme?
Your character transforms the angrier they get, giving them a new way to move around the space

Source(s)
n/a

Discord Username(s)
dot

Participation Level (GWJ Only)
4

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Once i got a handle down on the mechanics it felt real fun dashing into enemies and gaining extra jumps.  also an interesting take on the theme, where it's arguably the goal to not transform, but if you do then it makes the platforming easier, perhaps to get you to a checkpoint.  It's an interesting mix.

Submitted

The interesting rage mechanic tied into the theme was unexpected but nice to see especially given how difficult it is to platform at times! I wish there was controller support as I'm not the best with a keyboard... Lovely visual style, would have lot to see more of your sprite work! Good entry!

Submitted

The dash mechanic is really cool, was a really quick game but loved the vibes and the artistic direction. Could be continued into something amazing 

Submitted

very cool mechanics i struggled a little with the dashes but that's just me being bad at games xD and i like that the rage mechanic was on a timer instead of the player choosing. very cool!

Submitted(+1)

Cool vibe! The movement is pretty good, and the dashing works well. I did not get further after a while, the ghosts were spread too far so I could not get over the gap. Music is nice, too. Good job!

Submitted

Visual style is done really well and fits the tone of the game. The rage mechanic is an interesting one, it's both a boost for the player by giving more ability but also you know the time is running out so you better get to a torch. Dashing through enemies was fluid and satisfying; it could benefit from a way to choose the direction (dashing while above a ghost would pull me down, which I wouldn't want) but that might be too clunky to control. Excited to see what the epic boss battle could be!