Once i got a handle down on the mechanics it felt real fun dashing into enemies and gaining extra jumps. also an interesting take on the theme, where it's arguably the goal to not transform, but if you do then it makes the platforming easier, perhaps to get you to a checkpoint. It's an interesting mix.
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Unchanged's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #28 | 4.063 | 4.063 |
Accessibilty | #56 | 2.875 | 2.875 |
Overall | #65 | 3.152 | 3.152 |
Fun | #66 | 3.063 | 3.063 |
Audio | #77 | 3.063 | 3.063 |
Originality | #77 | 3.188 | 3.188 |
Controls | #81 | 2.938 | 2.938 |
Theme | #99 | 2.875 | 2.875 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.3
Wildcards Used
N/A
Game Description
Your rage will change you, but do little to change circumstances
How does your game tie into the theme?
Your character transforms the angrier they get, giving them a new way to move around the space
Source(s)
n/a
Discord Username(s)
dot
Participation Level (GWJ Only)
4
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