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Godot Version
4.3
Wildcards Used
N/A
Game Description
Your rage will change you, but do little to change circumstances
How does your game tie into the theme?
Your character transforms the angrier they get, giving them a new way to move around the space
Source(s)
n/a
Discord Username(s)
dot
Participation Level (GWJ Only)
4
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Comments
The interesting rage mechanic tied into the theme was unexpected but nice to see especially given how difficult it is to platform at times! I wish there was controller support as I'm not the best with a keyboard... Lovely visual style, would have lot to see more of your sprite work! Good entry!
The dash mechanic is really cool, was a really quick game but loved the vibes and the artistic direction. Could be continued into something amazing
very cool mechanics i struggled a little with the dashes but that's just me being bad at games xD and i like that the rage mechanic was on a timer instead of the player choosing. very cool!
Cool vibe! The movement is pretty good, and the dashing works well. I did not get further after a while, the ghosts were spread too far so I could not get over the gap. Music is nice, too. Good job!
Visual style is done really well and fits the tone of the game. The rage mechanic is an interesting one, it's both a boost for the player by giving more ability but also you know the time is running out so you better get to a torch. Dashing through enemies was fluid and satisfying; it could benefit from a way to choose the direction (dashing while above a ghost would pull me down, which I wouldn't want) but that might be too clunky to control. Excited to see what the epic boss battle could be!