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This was a really nicely presented and fun puzzle game. I think the mechanics worked well together and you did a great job of slowly inbtroducing concepts to the player and exploring differnt ideas as the levels progressed. The tutorial text was clear and helpful. I thought the actual mechanics were well implemented and everything, at least on my playthrough, worked really well. I saw you put quite a few times about the 'Wonky physics' but i wouldnt worry too much about it, I think people expect some oddities with physics based games and its part of the charm! 

I found it a little unintuative that the distance of the mouse controlled the power. My muscle memory kept taking over and assuming that it was how long i help the mouse down for, so id just have to watch the ball pathetically dribble away out the cannon at no speed quite a lot 🥲.  That is on me though i think. However, i really would love to be able to just re-shoot without replacing the door! especially when i kept messing up.

I think the level select was a nice touch and you have a good amount to show off the mechanics and what the game is about. Obviously would have been great to have more, but I think you managed quite a lot for the time period and its better to leave people wanting more than rushing and having more but worse levels. 

The graphics were lovely. I adore the gold/orange and purple colour theme, it really made the game stand out and cemented its identity. The sprites were well made, clear and the subtle bits of texture on them were really nice. I think your game looked great! 

The sound effects were good and well implemented to give the mechanics some weight.  everything felt fairly well equilized with no effect being overpowering. It would be good to have some chill background music next time though! 

The little trail following the ball was a nice bit of polish as was the cannon animation when you shoot. I think even more things like this will go the extra mile to elevate what is already a really good foundation and a solid game loop! Shooting the cannon _feels_ really good, and if you could bring that same game feel to some of the other parts (like the level cleared popup etc) then this would be perfect! I think its really impressive you managed to get this much done to such a high level in the time frame, but it definitly just makes me hungry for more! 

Really solid entry, I had a lot of fun and id be excited to play more levels of this! great job!

(+1)

Thanks a lot for your detailed feedback. I appreciate this a lot! I plan to expand on this further after gdko and will really appreciate if you can give some more feedback when you get the time here : 
https://itch.io/t/4477249/feedback-for-long-term-goals

You have already added a lot here, you can skip those parts in the reply there. But whatever else you think will help me take this game further, you can list those there. Thanks a lot again for putting in the time and energy ! Really appreciate!