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To have a repair mechanism that fits the style of gameplay, you'd want to have a process such as:

  1. Disassemble their weapon on the anvil
  2. Move the blade to the forge, heat it
  3. Bring the blade back to the anvil and hit it a couple times
  4. Reassemble the weapon and hand it back to the customer

Or for simple replacement part style repair:

  1. Disassemble their weapon on the anvil
  2. Replace their broken part (handle, blade, guard) with a new one from your supply
  3. Hand the repaired item back to the customer

Still, repairing would be something to change up the mix, rather than just;"Give me this new weapon".

Agreed, it would add a nice variety to the game