I like the procedural part of the maze, creates a bit of variety and makes sure you cant memorise the map. The theme could have been taken a bit further, the gun wasn't used for anything except lighting up the area around you. Maybe managing to shoot the monster could stun him for a bit?
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Thanks for playing my game and for the feedback :)
I did consider allowing the player to stun the monster with the gun but, in play testing, I found it made the game a bit too easy so I changed it so the monster takes a step back instead.
Firing the gun also creates a loud noise that will be highlighted on your map, giving the player a way to pinpoint their current location in case they get lost, but I'll admit I didn't really communicate this to the player.