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Nice submission! I really liked the controls - they are pretty smooth, and I liked the sliding. I was even surprised when some upgrade suggested removing sliding - not thanks :D

I like the idea of the map "morphing," but it becomes too repetitive - like almost the same level every time. I think if you make different spawning locations, goals etc. every time - you'd hit both "morphing" and make it less repetitive.

Well done!

Oh, the "grand idea" was that it was the same path each time, but with brand new rooms with new monsters inserted into the path each time. You'd learn the mutations on the monster you met before ("oh, this is the room with the speedy blue ghosts, so I'll need to fight them in hallways") and meet the new monsters in new rooms to learn about them before they grew more powerful on future mutations.

Sadly I didn't get enough rooms or terrain variety in the game before the deadline (I promised myself to make all my own assets - foolish, I know) so it's not as apparent that the castle is growing, as opposed to a very repetitious procedural dungeon.

(+1)

Making own assets is harsh :D I also made all the visual assets for my game for the first time, and took way more time and effort than I planned for :D