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(+1)

I liked the vibes and the aesthetics! I also liked the idea, but the controls and goals were a bit confusing. It felt like the gravity screwed up my movements a lot of the time, and I kinda didn't understand why am I going one direction and not another.

I also didn't quite figure how to create civilizations? It would be cool to have some guide or recipes, even if outside of the game, in the game description.

Nice submission overall!

(+1)

Thanks for playing!

I struggled with how much guidance to provide. Initially I had a bunch more levels with each step spelled out explicitly, but I felt like it was too much hand-holding, like a series of fetch quests which turned into a chore, inducing players to just do the thing as quickly as possible to get to the next level. So I took them out and made it more "do whatever you want."

Perhaps a happy compromise would have been to provide occasional hints or achievements. 

Fend off an alien, protect a city from asteroids, etc.

Also, a lot of intended content was cut due to time constraints, fear of introducing new mechanics at the last minute, and developer sanity.

Yep, totally understandable concerns :) Fear of breaking everything the last minute in attempts to improve the game is very real in jams :)