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(+1)

yay, fun and cute style, at first i was confused and it was hard for me to click on the help [?] button because i couldn't aim on it, but I understood the game quickly after. Music was cute and calming, I love how the game has tiny bit of the story (the sequence at the start) and art and design is cute!

Now, I want to talk about some things I did not like or found unpleasant. Even tho I like the movement of the hand, I wish there was some kind of dot that showed my actual cursor because when you hover over the white grid, it would've been a nice update if you ever plan to update the game, the hovered grid would change so little that I had to look very closely to see where did I aim, same for green tiles.  Another thing that I have a question is, where is metamorphosis, one of my guesses was that (I guess) these tokens can metamorph into different numbers, but In my opinion there should be then more focus on it, like some more 'grand' effect and sound effect (this game has big potentials for satisfying sound effects too)

but yeah! other than that, this game was pretty sweet and cozy

 

(+1)

hello :) thank you for playing !!

Your points are more than fair ! I chose to remove the hand cursor because I wanted to stick with the idea that the character hand was clicking on things etc but i must say it's not practical. For the metamorphosis, you're more than right - for this jam I wanted to focus on game design and trying to create a playable and enjoyable simple boardgame, but quickly I lost touch with the theme and it was not my focus anymore. I tend to have difficulties linking the theme with the mechanics etc, and for this project it shows :/