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This is great! Is there a way to disable / toggle anti-aliasing?

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Unfortunately shaders don't allow changing the texture filtering during runtime, but, I can make an alternative version without antialiasing...
It can only be done for Windows (Direct3D 9 and 10) tho, do you want that?

Gotcha. I'd be interested in trying the Windows version (but only if you have the time to put it together) 🙂

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Just uploaded the update with a non-antialiased version as requested!

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Thank you!