Unfortunately shaders don't allow changing the texture filtering during runtime, but, I can make an alternative version without antialiasing...It can only be done for Windows (Direct3D 9 and 10) tho, do you want that?
Gotcha. I'd be interested in trying the Windows version (but only if you have the time to put it together) 🙂
Just uploaded the update with a non-antialiased version as requested!
Thank you!