There's a word to describe your style: "grandiloquent". Your art style, animations, game mechanics, and GUI are unique. Furthermore, I was pleasantly surprised that one of the antagonists was named "OpponentWulf" (referred to by Odielak as "Wulfy"), which is piquant because my least favourite time of the year is Xmas.
I would say that the real-time ABS is hard to use. This isn't necessarily a reflection on the way it's designed, nor Bakin itself, but my own personal preference and my lack of hand-to-eye coordination. (And I don't have a controller so using a keyboard makes it a bit more awkward.) I think switching to the turn-based battle system at the end, Odielak's skills in particular hit harder, so it involved a bit more strategy and forward-thinking.
Thanks for submitting this game!