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Hello, thanks for your work :) your mrpas is really helping me out on my project. I wanted to ask if you had any idea about how to optimize multiple mrpas in a single scene ?

Basically I'm working on a tilebased tactical (think fire emblem) but where every unit has a field of view, and units are themselves obstacles. It means that currently, when a unit move, every other units get the notification that a unit moved, set the transparency of the unit's old and new position, and recompute their field of view. As you imagine, it causes a bit of lag.