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Good work! 

I like how hitting the 'third leg' causes more damage XD, and how, I think, you anticipate what players would likely do and come up with a way to prevent cheesing in your game design (thought I could just camp at the bottom for the yellow boss, for example...nope lol). 

Have you thought about just having the shooting being automatic? I find myself just holding down the shoot button anyway, since there are no resources I need to keep track of other than my HP. 

Overall, I like the game! Looking forward to the fourth boss!