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(+1)

Capitol seems a bit OP.

Lightning in a Bottle seems bugged, it doesn't cooldown and stays locked.

It'd be nice to have a bit more direct control over what you'll draw, as some "common" buildings (fields, apple orchards) are useful for combos later on. 

It seems like there's certain 'chains' where by placing one building you unlock others (e.g. placing a windmill will give you wheat fields), but if you try to have as few of these 'chains' active as possible you increase the chance of getting buildings that synergise with your existing ones. I like the idea, it just feels a little obtuse when your only other form of hand management is limited rerolls.

A related UI bug, you can select a building then reroll the hand, and still can place the building from the 'old' hand.

Cool game, I had fun.

Thanks for the feedback! I'm glad you enjoyed it