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(1 edit)

Cool! I agree that the game is too easy at the moment, specially the bosses. If you check my release of Amiga's Green Beret, I've added difficulty levels, it's probably what I'll do on Castlevania. Think that it's on easy mode now.

The Frank level is designed on top of the original, so it is what it is. It's a continuation of the underground part with the raft, so it is not short nor easy on the whole.

About Simon, I rather not touch that since it's made by a Castlevania specialist and seasoned pixel artist, not by me. So I respect the work of talented people who helped me because he liked the project.  And on top of this, the Simon design was overwhelmingly well received by the Castlevania community so far.

The up + fire to simulated the original NES is a valid request, and you are not the first to ask. It was not added at first because up was originally for jump (yeah we have Amiga purists who want that) so it kinds of getting messy if we add too much workarounds on controls. Consoles tend to control better than the typical Amiga games because they have standardized controls and avoid not tinkering with too much methods to meet the preferences of different people. Having said that, I should have made it mandatory for at least 2 buttons controller, that would have made everything so tidier, control-wise. The best way to play it will be always a CD32 controller or equivalent, where the right shoulder button (or yellow) will be for weapon.

Thanks for playing and for your suggestions and all! :)

Yes; all valid Points Date.

Maybe one more Question if you dont mind.
What is up with that " Scoreboard" at the end of a Level ?   :)

greetings & many thanks

Torti

You mean, the one shown below?  If so, we had some fun at Discord, asking what was the most "low priority" critic or feedback you guys received about your games. Panel push the game screen down, then up. Nothing serious, it's an engine quirk. But seems that it somehow bothers some people. So I will quote an excellent and flattering answer by Mikael there: "When a game is so polished that it rivals official releases, it is bound to happen that people start viewing it as such, thus comparing it to games of very high standard, and commenting about some features that seem to them a little less polished. Believe me; in it's own way, commenting the screen dropping down is definitely a compliment. They compare your game to the best examples and how things were done in those."

Image

yes :)

btw, thanks for the new "Up+Fire=Subweapon"

Testbuild. I will try that immediately !

<(^_^)>