I wasn't expecting as much as there was from this game! I made it through somewhere around 10 castles. Very nice! Though, I would have liked if the ghosts couldn't camp locked doors
Viewing post in Farmer McYoder and the Evolving Castle jam comments
Every time I do one of these jams, my "todo" list that accompanies the game as it's being made becomes soooo long. One of the items on the todo list was a player power up that could appear that would be called something like "silent keys" and it would make it so that monsters behind locked rooms wouldn't wake when the key was picked up, but rather only when the lock was finally sprung. Sadly, there was so much to do I never got around to adding it (I was still trying to balance the blue "dodging" ghosts up until the very last minute). Thanks for the feedback!