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(+1)

This feels like a surgeon simulator mixed with VA11 HALL-A right now.

The animations are very nice. One major thing I have to complain about is that the orange and peach look too similar.

For some of the less important stuff, replaying scenes feels a bit annoying, it's hard to judge where you need to right-click to pour a drink,  and having 3 glasses right now doesn't seem to matter.

(+2)

Thank you for your feedback! It is the most useful tool I have for improving the game. I cannot read the mind of the thousands of players who play the game. So I rely on people like you who give feedback.

I am also not happy with the kitchen mechanics that I have made. I am currently reworking the drink making aspect of the game to feel more natural than throwing ingredients into a blender. 

I agree about there not being a use for three glasses. But this issue should go away when I rework the ordering system. I had initially thought of a quick fix that would give you combo points for giving drinks to customers in a short period of time. This however does not fix the underlying issue of the gameplay loop, which, like you mentioned, is lacking depth.  

In the future I will do my best to give clear Visual and Audio indicators.