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SmallCaboose

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A member registered 86 days ago · View creator page →

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You might want to look into a good writer(perhaps after the character designs are done) VN type games take a long time to not only make the dialogue but also implement it. I am interested in your progress and unique takes on the genre because I too am making a customer service gameplay loop for my NSFW game. Also I love coffee, there’s so much you can do with it. 

I asked Bleergh, they do not have any NSFW social media

it is a common occurrence, the thought came across my mind to add an option for gender. It is up to my artist if they are up for it, but it would probably be a welcome feature

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I am planing on releasing a Patreon and Kickstarter soon, like in the next few hours. I’l look into discord options, but my main focus for now is preparing the next update. I’m not entirely sure how to handle social media’s as a team lead because it’s my first successful game but I’m trying my best 😅

😂 I love your enthusiasm, we are working on adding more content from gameplay to horny. I expect the next major update to be around the first of the month

thank you for your feedback, I am aware of the bugs, they will be gone with the rework I’m making. As well as some of the clunkiness for the kitchen overall 

Yes, capsule art is basicly thumbnail/initial image. It’s all the same just called different things by different platforms. (Honestly no clue why)

First impressions are very important, having good art on the first impression tells people you put effort to make the game look good. After that, it’s all about showing off your gameplay. 

A main menu is in the works, a gallery would be a great addition to the menu I think. 

The misunderstanding is unfortunately common. I did not intend to mislead anyone about the game’s content. this problem does not have a clear solution yet

what game engine are you planing to use? I would imagine the skills needed for this would require specific coding skills and possibly data management, but I believe it’s possible.

You might want to look into the Score Space game jam Discord server, those developers specialize in online leaderboard integration 

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hello! I am an Indie Dev who loves coding. I’m currently working on NSFW games, but I think the foundation of marketing applies to my games just as much as SFW games. 

(In the event you respond quickly, I am about to go to sleep) 

It would be hard to tell without knowing which games you are talking about. It can come down to a variety of things, but if views are the main focus, Capsule Art is usually the main method of attracting clicks. But people also look at secondary images/videos and read the beginning description text. 

These are tool that the viewer uses to decide if they click on the game or not. 

yeah, there isn’t really a loss state. I was afraid to make the game too difficult because the kitchen mechanics are clunky and I didnt have too much time to work on the tutorial. My hope is that the next update will round out the edges of the game and make it feel more complete.

I appreciate your feedback, NSFW scenes are very time consuming, from art to code to SFX. 

With our lack of funds, it’s quite difficult to make content for everyone, there are so many kinks and preferences. But hopefully that will change when we launch our Kickstarter and Patreon.

Thank you for your feedback! It is the most useful tool I have for improving the game. I cannot read the mind of the thousands of players who play the game. So I rely on people like you who give feedback.

I am also not happy with the kitchen mechanics that I have made. I am currently reworking the drink making aspect of the game to feel more natural than throwing ingredients into a blender. 

I agree about there not being a use for three glasses. But this issue should go away when I rework the ordering system. I had initially thought of a quick fix that would give you combo points for giving drinks to customers in a short period of time. This however does not fix the underlying issue of the gameplay loop, which, like you mentioned, is lacking depth.  

In the future I will do my best to give clear Visual and Audio indicators.

oh we have Big plans for this game :3 I can’t tell any details yet because we’re still in the planing phase. Every aspect of the game is being looked at for improvement.

I was a little annoyed at how slow the paddles moved, but it was an enjoyable experience overall. 

I have released the hotfix, I was running into Process loading spikes and i fixed them, i also changed the renderer to a more widely compatible type, i hope this will fix your problem 

Hotfix has been released with Compatibility mode, thank you for your patience, let me know if anything else goes wrong.

i have gotten this complaint a few times, i'm working on a hotfix that will add a fix for this problem

Hello, Godot Generalist Developer here,

i'm no expert, but there is a few considerations I look for when commissioning something. I must emphasize the importance of presenting things you've made in the past. I also like to see detailed descriptions of your abilities, example "i have experience with 2D platformers, 2D top down games, Finite State Machines, I sometimes make SFX and Music, and i've done some marketing" not all these skills will be related to a commission but it shows you have experience and reliability in the field. 

A good way to market yourself is to make stuff frequently and post them as asset packs or around social media's, free or paid, if people like your work they will look into your other work.

Now back to your topic. Consider having different commission models. It sounds like you are a generalist if you are able to produce an entire game on your own, use this to your advantage by widening your commission models. Not everyone is looking for a whole game, some people are just looking for art specifically, or they want SFX, or Music, those are the most marketable skills on itch(to my knowledge) you may have to consider other platforms if you're looking for clients that want whole games, Itch is full of indie dev's honing their craft, there are generally more developers than artists/sound designers here.  This means its hard to stand out, if your pitch is coding related. 

I think, it may be more appealing to price based on how long you think the project will take, having a spreadsheet is a good start, and explaining to clients why having 50 enemies will "add x time to the project, so the cost should be reflected like so" would go a long way to making clients want to work with you. 

take my advice with a grain of salt, i'm just an indie dev who likes developing

I’m working on a fix that should hopefully work for everyone. Several optimizations and logic checks have been implemented. It may be a day before it’s ready. 

Thank you, my team worked hard to pull this off in such a short time, I'l be sure to pass on the compliments to Bleergh

i apologize for the rushed tutorial, i am planning a more in depth interactive tutorial, i am also trying to conceptualize more straightforward kitchen mechanics.

there was a narrator supposed to explain these mechanics but there are numerous bugs i'm trying to fix right now.

1. the cups in the bar are the same cups in the kitchen, they are automatically transferred between kitchen and bar.

2. The customers are asking for their desired ingredients in a drink, fruit and ice can be dropped(or smashed) into the blender, and the colored bottles can be poured into the blender by right clicking over the blender with a bottle in hand.

3. Press the button on the blender stand, with the blender on the stand, when the blender is done mixing it will be ready to pour into a glass, you can then hold the blender over a cup and right click to pour.

i hope this helps

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hello! thank you for the detailed bug report, i'm putting out a lot of technical fires right now, i will attempt to get a compatibility export out sometime today

i can discuss this with my artist. but i think we're all taking a short break, working 12+ hours for 9 days was exhausting

could you tell me a little about the device you're using to run the game?

could you give any details that lead up to the freeze? 

well I’m just trying to take advantage of my specific skills, the hard part for me is branching into the artistic style of nsfw games. Thank you for the bug report, I will look into it today. I’ve had countless issues with pausing 😵‍💫

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I’m working on the story and game mechanics to make it more horny mid game and make sense 😂 and the ability’s are currently being reworked, it was all kind of rushed. Yesterday I spent all day giving sounds fluctuations and changes so they were easy to listen to, since I basicly listen to them all day 🤣 


the upgrade menu is also being reworked to give overall boosts instead of specific ones, as well as other mechanics such as crit chance, crit damage, penetration.


On top of trying to implement a horny function that lets you have a “1 on 1” with an enemy, but yeh, the game balance wildly depends on if you get the amount upgrade or not a lot of the time

most of the pixel art sprites were pre made assets, i'm not much of an artist but i agree that the game would be much better off if there was more to look at during the gameplay. it was my first animation ever so it took a long time, the initial goal was 3 interactable scenes but i was not ready for that much work. and i'm glad you got the sound to work ^^ i put a lot of effort into the sound design, what was the issue?

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its about 5 minutes till the ritual is complete, then you have to walk into the circle to trigger the cutscene, i think its about 35 waves ish

also its not stated anywhere in game but the ritual is completed from each slime left alive, so keeping them alive is important

windows export has been added

ah yes, rookie mistake by me, I will fix this

hi, i'm participating in a NSFW game jam, i want to purchase and use this set in the game i'm making, but i wanted to get your permission first, please let me know if you would allow this.