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Mostly for me, the hard part came from launching off a wall, I have played other platformers where wall hanging and wall jumping are a thing and while I have never been great at it, it has been at least more intuitive. While playing it almost felt like it was more based on chance that it would let me jump off the wall and even then in the direction that I had wanted. I had tried space and direction, space + direction + up, direction and up, and honestly, none of them felt like they had a higher success rate than each other. I am only saying this to try and give a better idea of what at least I struggled with.

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