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YJ Project

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A member registered 58 days ago · View creator page →

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We will publish a Linux version in the next update just for you :3 

But for android we need to allocate a whole month to adapt the controls, so we decided to postpone it indefinitely, but until the end of 2025

Oh, thank you)

We put a major update out to the public a couple days ago. Compared to the previous version of the game available for download, the progress is tremendous. This is the first update, after downloading the first version. We were surprised that the update didn't get as much attention as it did the first time around. We've read every possible article and tip to find out what's wrong. A similar situation happened with our friend's project, who had always received help from Itch before, but in his latest update everything happened the same way it did for us. We noticed that his update turned out to be small compared to previous publications. So we concluded that the update first of all should be really big in terms of description and photos. Also, we try to attract attention from other sites to attract people to go to Itch.

To compare the two versions (0.3.0 and 0.4.0) (download this): https://yjproject.itch.io/nly/devlog/831729/nly-030-public and https://yjproject.itch.io/nly/devlog/853064/nly-040-public

We try to release monthly updates on Patreon, and we also publish posts about it here. Should we not write about monthly updates here, but instead publish one update every 2-3 months and write a big post about it with the option to download that version?

Since the survival of our game in the initial stages directly depends on the attention and support of the audience, we really want to understand the mechanism of approval of updates by moderators. Thank you!

We would be adding a lot of paramount features now, with an android version planned for 2025.

Closer to Christmas, we will be releasing NLY v.0.4.0

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The game is in active development, we release monthly updates and write about measurements and innovations. Unfortunately it is quite problematic to make a ready game at once, that's why we are here and regularly report on improvements. Thank you for your understanding.

P.S. Important clarification: the newest versions are only available on Patreon and Tribute - we write about it in every post.

Yes, we are planning an android version and a browser version as well

We plan to release new versions every month, and the next free version will be in 2-3 months (pretty big update on the screenshots). We emphasized character mechanics in version 0.3.0, so most of the menu features are missing, but we are already working on it, as well as music with professional equipment.