Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

They also need the fix the Non-Stop Debates because a lot of gameplay aspects are just poorly designed.

Like the Truth Bullets. Why are they so disorganized? Why is the image of the "internal end" of the cable clearly WAY TOO LARGE to fit through the grate (and inconsistent with how its shown during the closing argument)? Why does the bullet never specify which end is the "internal end", a term that likely differs from region to region? Why are Wenona, Ulysses, Eloise and Desmond's alibis under the "Blackout" truth bullet?? Just MAKE IT ITS OWN BULLET. I don't remember the Storage Closets bullet ever being used so it's clear that not every single bullet has to be used during a class trial. They can just be purely informative.

Which comes to my second point. The trial relies way too much on the player's memory. I'm not gonna remember who initially suggested the time for the competition, or who didn't speak during a certain story segment 4 hours ago or that someone was holding this object during this point of the story which was actually a device to tune in to the cameras situated around the entire school (because obviously that's not a stretch to assume at all). A lot of segments during the game were literally just guessing trial and error because while I knew what information they were asking for, I simply didn't remember because details like that are easy to slip from the mind hours later, and there were no informative truth bullets to help. I'm not Makoto Naegi.

There are also some more minor creases I would've liked to have smoothed out. Such as clarifying when the culprit actually fired the Taser Gun (or clarifying that they even shot it at all) or explaining better how the cable managed to fall through the entire ventilation shaft when the intact end would've likely been heavier than the burnt end. Too many things just get glossed over during the trial (or worse, brought up then prompty ignored without resolution).

I still really liked this chapter, and want to like it more still. This is the most ambitious fan adaption of Danganronpa to date (and the only one that's actually been developed into a game as far as I know). The characters are enjoyable and diverse (and extend past the tired japanese tropes and stereotypes that Spike Chunsoft repeats in every single game), the actual storytelling and progression of the Class Trial is interesting and engaging (I certainly mentally ruled out everyone in the Videogame Tourney as a suspect right off the bat). They just need to fix the many holes in their logic because while a Class Trial is certainly a spectacle, it's also supposed to make sense.