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Love the way the game is going so far! One thing I'd love to see though, just a QOL thing. put the Digivice option on the main menu, instead of having it buried in the key items screen. I see it as, you start the game, Rena comments that their DIgivice is missing, and in the menu is a the Digivice option greyed out. When you find the Digivice it lights up the option and the item itself just sits in your key items like a plot coupon.

This would cut down on quite a bit of clicking when you need to go in and of your digiworld.

if you can figure out how to modify and/or make easy to use simple custom menus in rpgmaker that work just like rpgmakers menu you go ahead and tell me cause thats not a thing i can do with what i know and i have MANY other issues with rpgmakers menus that that would solve, such as the shops menus being completely static requiring an entirely different shop menu to change whether a single item is/is not for sale