Please tell me some things you like and/or dislike about the game and why if possible
A Renamon dealing with Monsters and the like. · By
The flesh area has me very confused... I understand there is some kind of puzzle at play here, and the solution is probably very straightforward once you figure it out, but I'm finding it difficult to focus on the puzzle because I'm more busy trying to figure out where the hell I am. I'd suggest either downscaling the flesh area, bringing the "hole" and the doors closer together, or adding some hints.
The Kuro Rena area (Purple area) needs some refinement
For the ‘Slime covers’, there’s a visual glitch that turns the player invisible when there’s more than one.
It happened after the Vac Kuro boss fight, if the player is ‘cubed’ and gets slimed by a normal enemy, the player will turn invisible because there’s more than one ‘cover’. The same happens if the players gets ‘boxed’ from a Mimic Kuro, then normal slime is thrown.
The boss of the area, Kuro Rena has the most problems when trying to get the ‘boss cover’. Seems to prioritize more of the slime throwing overall, and for binding, it targets team members more. The main issue here is when the player gets the ‘boss cover’, there’s a glitch causes the player model to revert back to standard ‘slime cover’ when the boss throws regular slime at the player.
Lastly a thought for team members; Teammates shouldn’t be auto ‘turned’ when corruption reaches max. They should ‘turn’ when HP hits zero. You could change it to only ‘turn’ when HP hits zero, or alternatively, to push the player to prioritize cleaning more, the teammates could take more damage and/or sometimes not listen to commands when completely covered. This way we can have the option to keep both, the player and the teammates 'covered'.
Ah, for the first area with the blue slimes. Could you have the Slime Clone ‘cover’ stay on instead of removing it after the fight? The after effect could be still healing the enemy slimes if left on
youre on 6.6 yes? im pretty sure ive fixed the issues with the kuro mobs already.
i assume you mean the battle images when you say covers, i dont think anything should ever outright erase the main characters image, just replace it. ill put out a change with the next patch that might fix it if there is an issue. the mimic, cube, and boss statuses are removed after battle also already so those shouldnt be a problem in the next fight.
the change might fix the kuro boss renas attacks, had a lot of problems with her for seemingly no reason that i was sure i fixed, so if it persists after the next patch i dont know whats wrong.
Teammates are turned when fully corrupted because its thematic and adds to the danger and sexiness of a fight, they dont have to be knocked out, just corrupted enough to turn on you. it makes you pay attention to them more and plan a bit, even if you dont its hard to not have extra renas in your inventory to replace them.
Im trying not to make it too hard, having teammates fight with you that lose their turns half the time is frustrating and only allows more time for the main rena to be taken out which is where the real threat lies. The others are expendable and weak, hence why they get replaced so easily.
removing the branch statuses keeps things from breaking, all enemies can inflict the original status but only specific enemies can inflict their specific branching statuses. If i allow the statuses to persist and you fight another enemy that inflicts a branch status then its going to conflict.
and the heal effect is a skill specifically tied to clones found without a wall in their troop, no other enemies can use it