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Hello, it is refreshing to get your opinion since we differ a lot. I see what you mean. However there still is a place for interaction I believe, and in your specials case you would benefit from not interacting with something interact able if this part does not interest you.

Let me explain.

What I'm trying to achieve is basically showcasing how some of my characters looks like in my gâcha game. 

By default I will show one character, with all the required elements, strength, story ect. So you can figure out without interaction the basics of the character feature. 

If you don't need or want to see more about the characters, then you scroll and pass to another feature showcased bellow.

If, however it take your interest. There would be 3 to 4 more characters displayed, hiden by default behind a click to not piss of people that just want a simple overview. 

You could then click on the character faces and watch the updated characters and get more informations.


Actually the design of informations locked behind a slider are made on purpose to give you more of the informations you want to dig. The other informations, (required and basic ones), would not be locked behind a click. 

It's a win in your use case. If you don't click because it is boring for you, you don't have the "boring stuff"

I am simple in that. I would just use animated images for most if not all what you describe. For character updates I might take inspiration from those pokemon style evolution or level up pictures.

But from a more pragmatic view, people are not used to click on images to see more information. Not on Itch. They might mistake the layered image for an ingame image.

You might be interested in the spoiler method. https://itch.io/t/2151831/adding-spoiler-text-to-your-game-description You can hide information even without css.