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(1 edit)

Not that close I'd say. I've managed to get to here (also grey rock is more appetite efficient as it takes only 640 appetite per white gem as compared to 900 from a metal)

There was 1 gem from eating all bring and grass, and two more from spending the appetite. To merge two greens we therefore need one more blue gem, and that is a lot; it just appears to look much less due to all of these compressions

(+1)

It felt like the journey was more rewarding than the victory by the end. I think that makes it a good game?

I really want an "escape the box" secondary ending.

Oh, that is so true, the game is extremely satisfying. Such a simple design leads to a nice and pleasant to complete sequence of motions. Looking through the code there is just one ending counter that is triggered by the cheese. It would be cool to see some expansion of this idea, though