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SirLightXXVII

22
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A member registered Jun 15, 2018

Recent community posts

Oh, that is so true, the game is extremely satisfying. Such a simple design leads to a nice and pleasant to complete sequence of motions. Looking through the code there is just one ending counter that is triggered by the cheese. It would be cool to see some expansion of this idea, though

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Not that close I'd say. I've managed to get to here (also grey rock is more appetite efficient as it takes only 640 appetite per white gem as compared to 900 from a metal)

There was 1 gem from eating all bring and grass, and two more from spending the appetite. To merge two greens we therefore need one more blue gem, and that is a lot; it just appears to look much less due to all of these compressions

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I've managed this score, lower I think due to inefficent gem placement next to this east wall. So I'd think the 5088 is indeed the maximum, maybe can be pushed up to 5090 but not much higher. The main source that can be optimized is this upper-left puzzlebox



I have managed to extract everything from it save for these three grass tiles. Nothing is theoretically stopping it from having a better solution. I have then merged the 1-gem in the corner with a leftover from somewhere else

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https://imgur.com/a/PDjOJ4m (There is one unmarked grass tile in the bottom right)

It appears that there are in total
27+21+22+
30+68+82+
185+30+96 = 561
brick wall tiles and
39+56+101+
28+62+45+
0+58+34 = 423
grass tiles. These total to 5472 hunger.

In addition to these, there are 

33 tier 1 gems, 4 tier 2 gems, 1 tier 3 gems, 3 tier 4 gems, 6 tier 5 gems, 1 tier 6 gem, 2 gems of tier 7 and 8 and 1 more of tiers 9 through 12.

 When we merge gems we get the following payouts
1,2,4,8,14,23,32,41,50,... and so on, increasing by 9 for each subsequent tier. Therefore, as the brick walls merge into tier 5 gems, we should receive
(423+33)/2 = 228; (228+4)/2=116; (116+1)/2=58; (58+3)/2=30; (30+6+423)/2=229; (229+1)/2=115; (115+2)/2=59; (59+2)/2=30; (30+1)/2=15; (15+1)/2=8; (8+1)/2=4; (4)/2=2; (2+1)/2=1.

The payouts are thus 228*1+116*2+58*4+30*8+229*14+115*23+59*32+30*41+15*50+8*59+4*68+2*77+86=11635. Substracting the hunger, we should be able to get 6163

A score is also an interesting idea. Not all pieces are made equal, and moves from say a stag definitely feel more impactful than moves from a bug

Interesting the there is neither a move limit, nor a move counter and a star system. Optimizing levels for fewest moves might be quite interesting in some levels, but can be pretty annoying as well

Yay

Yep, these two aren't adjacent

The game is fantastic, but as all minesweepers, infuriating at times. In a good way, of course

Pretty sure it is heavily inspired by Progress Quest

Wow, you are playing way-way different than I was. I did fast up-down motions with the mouse, granting huge distances within short time. It filled the entire screen with crosses of all colours, which forced me to draw a slow pattern waiting while all of the spawned crosses to clear, allowing me to proceed with the pattern. It is much more risky, but as each run is vastly shorter I think it pays up in the end

Very interesting, especially loved the constraint discovery mechanic. While every single constraint might not be original and there are definitely other puzzles with them, the process of guessing and seeing your guesses being eventually correct is very satisfying

What an interesting an unique set of mechanics. Incredible job, 17min55sec of pure, concentrated enjoyment

Snakebirdiovania

Yeah, quantum physics is like that sometimes. Antimatter precisely can be described like a normal matter travelling backwards through time, and annihilating on contact. And antimatter is absolutely real and measurable object, like you and me

One of those puzzles where in most of the levels I've found a solution, but feel like there should be the solution. Because most of my routes sure are a solution...

A great project, congratulations on this fantastic accomplishment

Very nifty, as usual. The atmosphere is tense enough to feel obliged to solve the puzzle, yet not too scary to be distracting. I think I've skipped two artefacts: one above the big square grid, as I couldn't find how to interact with it; and one on the screen where you have to freeze a pattern - I don't seem to find the right combination. Overall, a very creative mechanic, very interesting

A very puzzle-oriented platformer; very unusual for this set of mechanics. Somehow I was expecting more tricky jumps, but this game was almost entirely based around figuring out what you need to do, and when to do what. Very impressive

I remember a different September:

We remember
In September
When The Winged Hussars arrived!

One small improvement I might suggest -- add a circle around the player showing the pickup radius. Some of the puzzles require precise air manouvering to pickup all of the pickups, and this would help to visualise when you hit and when you miss

Awesome game, incredible blend of platforming and physics-y movement. Love it just like the Amidst the Sky


P.S. To play on chrome you need to enable "Allow all cookies", otherwise the checkpoints won't work


On Firefox for me the "Run game" button at the start doesn't work :(

The project seems very-very promising, but I cannot find any news for it? Is this already abandoned? Are there any other projects by the developer?