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Another wonderful update. Stuff from the first run of the patch:

  • Undying Aspect puts the unit to the back of your team, which gets rather annoying after some time. Ultimately I love this rework though, makes it really cool and unique.
  • Barrier is amazing as well. Makes for some fun HP strategies and I can't wait to try it out some with some 16x HP builds.
  • WebGL (Firefox) seems to have some bug that significantly slows down the game. GPU is barely stressed, and 2x speed is twice as fast as normal so it doesn't seem CPU capped either (FPS counter might help for analysis). But for some reason the game plays out in a very slow speed. Feels very much like some gamespeed variable has been multiplied by 0.25x or so.

Is the fps drop only in reliquary mode or also in normal mode?

Normal mode only starts lagging at around stage 90 in Endless mode. Next time I play I'll try see if it's only certain reliquaries or the mode in general.

Also you might've considered already but the endless amount of aspects for that one guy is broken. I've almost (barring some misplays) gotten him to oneshot 100+ endless waves. It's surprisingly good for entertainment though since almost anything can pivot. Maybe make that unit cost 20 for symbolism.