Fantastic work! It's definitely "getting there"!
Here are a few minor bugs and annoyances I noticed in the January 2025 build:
- When jump and attack buttons are pressed simultaneously, the jump command is ignored. This makes the controls feel a bit unresponsive.
- When landing with extended whip, the animation doesn't immediately switch to ground attack, leaving Simon "floating" for a few frames.
- Stair access hotspots are too small and aren't always placed in natural locations, often requiring finagling.
- Couldn't reliably use sub-weapon when running on FS-UAE emulator with CD32 pad selected. Would it be possible to add an option for UP+Attack sub-weapon use if UP-to-jump is disabled?
- Title screen goes into attract mode very quickly even if directional inputs have been made, and attract mode goes straight into the game if a button is pressed.