Radish: This is very interesting concept with creating alchemical products. Remembering recipes and shopping list are cool. Shopping is tedious, we weren't able to find necessary ingredients on time - if the rooms were smaller and you were getting better chances at obtaining what you need (difficulty might increase with rarity) that would help tremendously. Overall I would love to see this concept to develop more as it might get quite addictive! It's also very original.
Squirrel: Overall fun concept but with some problems in execution. Too much walking, difficulty in finding ingredients makes the whole experience tedious instead of fun :(. However these are just simple fixes balancing the game and the game definitely should be developed because it's worth it!