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Radish: This is very interesting concept with creating alchemical products. Remembering recipes and shopping list are cool. Shopping is tedious, we weren't able to find necessary ingredients  on time - if the rooms were smaller and you were getting better chances at obtaining what you need (difficulty might increase with rarity) that would help tremendously. Overall I would love to see this concept to develop more as it might get quite addictive! It's also very original.

Squirrel: Overall fun concept but with some problems in execution. Too much walking, difficulty in finding ingredients makes the whole experience tedious instead of fun :(. However these are just simple fixes balancing the game and the game definitely should be developed because it's worth it! 

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Thank you for the feedback! I plan to make a 3D version of the game in the future. You're right, the items are too rare to find, which wasn’t intended. A bug in the item generation system caused this. In the version I’m currently fixing to release after the voting ends, I’ve already fixed this bug and added NPCs who sell items from the list at a higher price to help out. Reducing the room sizes was something Jonathan TRAN also mentioned, and I’ll definitely do that. For future jams, I’ll dedicate more time to testing to balance and fix bugs.