No need to answer anymore. Already played through it. Still pretty early in development. But I did like what I saw, I think this game does have great potential, I liked the character and the story is interesting.
I do feel though that some scenes are pretty stretched, like the scene where the Hero meets the Queen and the court and they decide his fate. I was barely reading the text at some point, just waiting for it to get further. I think the reason for that are the high amounts of inner monolog. I think shortening that would help the flow of the game. You are making a game Afterall not a book.
I know that this is your story and you want the player to understand the thought process of the Hero you created, but since we play as we hero he should become our character, meaning we should do most of the thinking, not the thinking being done for us. I hope you understand what I mean with this
This will hurt the showcasing of the heroes depression and showing people how people with depression think and act, but it will make the playing experience better. Maybe use extra scenes for showcasing outside of the main story for raising awarness about depression, but it hinders the flow of the story drastically in my opinion in the way it is done currently.