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Yep, UNDO works as a synonym for REWIND. Makes life easier for testing!

So ROLLBACK only comes into play when the game is over, correct? I'm presuming it asks you a question or something.

(1 edit)

Yes, enabling rollback only affects the lose_game or end_game commands, and allows the player to undo their last command after they have consumed the death (or end game) routine. It allows death to be used as a wisdom acquiring mechanic without being grossly unfair.

I do plan on adding explicit autosave commands in future too, so you can tailor auto-save points if your game (a reserved slot in the save game list).

There is a hidden (soon to be unhidden) system message called:

system_messages{
   restore_from_autosave = Rollback?
}

Rollback works! Hooray. Should have added more death scenarios.