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(+2)

Thanks for the reply! In a similar way to how a D&D player might ask "how do you determine initiative," when trying a PbtA game, I think I'm so focused on prompting the players for action that the idea of having NPCs be the ones starting conflicts just didn't feel "right" to me. If there's supposed to be lots of give-and-take, and lots of countering from the players, the math feels a lot better.