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(+4)

A GMing guide is on my list for the full release for sure!  A lot of play testers have been able to get campaigns up and going with what’s here, so I’m confident it does work.


One important note: the PCs should NOT be the only ones doing things, or be the primary Actors. This game doesn’t work only on “what do you do,” it requires “Someone is trying to use [sentence X] with [Y intent], can anyone counter that?”

(+2)

Thanks for the reply! In a similar way to how a D&D player might ask "how do you determine initiative," when trying a PbtA game, I think I'm so focused on prompting the players for action that the idea of having NPCs be the ones starting conflicts just didn't feel "right" to me. If there's supposed to be lots of give-and-take, and lots of countering from the players, the math feels a lot better.