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(2 edits)

So hi, here I am. So first: This Demo made a huge Improvement over the First Demo (Please do not delete the First Demo, jeah this is the Archiver in me speaking).

I actually think you can build upon this one, while the first Demo seemed more like a Proof of Concept.

So Graphics and Atmosphere wise, you are spot on. I am on a RTX 2060, I7 9700k, 16GB DDR4 Ram and have no Problems running this. There are slight Performance dips here and there but nothing serious to worry about.

Nice Texturework, nice props in the Environment (I don´t mind repeated Probs, I know Budget is a Thing). The Sound design is also pretty well done, the first Jumpscare got me pretty good.

Even the Voicacting by the Maincharacter and the Radio seems to be pretty solid.

Yes the Jumpscare is in my personal Opinion too loud, but who am I to judge.

Pacingwise It could be better, but I know most People already know that Backtracking and being lost is part of the Charme so this is just a minor complaint.

I also would put the Radiomessage for the Safecode on a loop until you solved the Puzzle as a Quality of Life Change. Or you add a Note feature for important Codes.

 Than I encountered some Bugs: I am pretty sure you know them yourself. Like the Triggerbox for the Final Scene still visible. Or the First Furnitare you need to Interact with you can get stuck in it and even glitch out of bounds here:

Here some Screenshots of this:


I am now stuck here...


And here I somehow got glitched out of bounds while doing this.


Yeah I know This is just an Alpha Demo and not representative of the Final Game. I just wanted to mention this. I am pretty sure you are fixing this already for the next Update which makes me mention this here pointless.

But Still: I think this shows Promise and I hereby await the next Demo. Cheers and have a nice one!!!

Thanks for the feedback!