Really impressive game considering it was developed in a month! The sprite + bg cg were aesthetically congruent and although simple, everything was pretty to look at.
Like the small touches like the music slowing down or pressing start to "continue" which wasn't very evident to me at first (I was like wait that's it? It ended? Oooh I'm supposed to continue!). Made the game feel meta.
I'm wondering if you're interested in the philosophy of personal identity. I study philosophy myself and the intersection of bioethics & beauty is something that is extremely intriguing to me - and I don't see a lot of devs exploring the subject so I def appreciate this experience, haha! One thing running through my mind while I was playing was Victor's complicity in perpetuating the cycle. He muses about how it's a shame that customers keep chasing beauty trends, yet he runs a clinic, develops potentially addictive techniques, and clearly has an interest in his business doing well. In a way I feel like a lot of individuals are being blamed for adhering to beauty standards when none of that exists in a vacuum. Anyway, thank you for sharing, gave me food for thought :)