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Thanks again for the feedback! I kept it in mind. I just released an updated version with bug fixes, typos changed, roughly 40% as many random encounters, and a small amount of extra NPC dialogue. Likely not worth a replay, but I'll make a full-fledged release for Steam this year no doubt.

Much better on the encounters in the new version. Now when in the dungeons it doesn't feel like such a punishment to take a wrong turn and invites more to explore i think.

Only thing i noticed now i played it for the 3th time. it would be nice to have a skip on the starting story (if there is i could not find which button to press). If you extend this game might be an idea that if you already saved your game  you wont have to see it again for example.