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(+1)

This is a cute and addictive game.  That I played through a couple rounds (frustration-free) just to complete the whole game is proof for me that this was fun game to play.  This game could totally go for a few more difficult rounds! :)

Notes:

  • Fast load time.  I like that.
  • No way to pause the game?
  • Countdown goes down on powerups while the screen tells you you have one.  Maybe this only needs to apply to the first time a powerup is picked up? (Curse potion need not apply, obviously).
  • Got a LOT of those jewel falls during the 3rd round.  Is that normal?
  • Cursed potion is cute; reversing controls, slowdowns and stuff.  I wonder if it could have other random effect on the screen, like randomly jumping around the screen?
  • Cannot cancel a partial jump (Makes it feel like you could unintentionally collide into an acursed one).
  • Music doubles up when starting a new game after losing one.
  • The arrow in the corner of the screen when checking Instructions / Credits is sitting right under the "full screen" button, making it difficult to click on.
  • I like that collecting the wrong ingredients does not change, alter or restart the current spell the player is working on.  
  • I noticed when not collecting the right ingredients (round 5, I believe) that a spell was still created and a friend was freed from the curse.  Then I collected the one ingredient I was looking for and another curse was broken.
  • After opening the round 4 door, I was taken to round 5 after collecting all the jewels.

Thank you very much for the play and detailed feedback!

Not a problem!  I imagine that other devs (like me) want their project to be as perfect as possible.  That's why I say something if I notice something.