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Hi! Given that this is a solo RPG/LARP, there really isn’t a win/lose state. That is to say that the goal isn’t to “win” but rather to have an experience and tell a story. 

Some of this is vagueness is due to the 36-word limit of the jam. There wasn’t much room for extensive mechanics for encounters, combat, investigation, etc.  That being said, I am considering expanding this after the jam ends, so some of those elements may be added along with some more detailed events/encounters.