Thank you so much! I really appreciate the feedback.
Groovy Dad Games
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THE TENSION SYSTEM features mechanics for resolving challenges quickly and dramatically while continually ramping up the pressure on players throughout the game. Although setting-agnostic, the system is most appropriate for fast-paced, intense adventures like those in 80s action movies, spy thrillers, and stories where the clock is ticking, the stakes continually rise, and the heroes are under unrelenting stress while in constant danger. However, the system is adaptable enough to accommodate other settings, including science fiction, dark fantasy, horror, and more.
You may use or adapt THE TENSION SYSTEM to create your own games and settings. The system is licensed under the Creative Commons Attribution 4.0 License.
Hi! Thanks for the comments. I'm glad you enjoyed the game.
I also appreciate the suggestions for an expanded edition. I tried to think of ways to integrate some specific prompts in this version but struggled due to the 36-word limit of the jam.
I definitely want to add some prompts that would help build out a stronger/more complex narrative. I also thought about (1) creating an audio track to be used while playing the game that would have some audio cues embedded in it, and (2) creating some "artifacts" (notes, pictures, clues) that could be randomly uncovered over the course of the week-long investigation.
I just need a week or two off from my day job to get it all done.
Best,
TS
Doomsday Clock is a doomed TTRPG created by Groovy Dad Games for the 36-word RPG Jam.
Hi! Given that this is a solo RPG/LARP, there really isn’t a win/lose state. That is to say that the goal isn’t to “win” but rather to have an experience and tell a story.
Some of this is vagueness is due to the 36-word limit of the jam. There wasn’t much room for extensive mechanics for encounters, combat, investigation, etc. That being said, I am considering expanding this after the jam ends, so some of those elements may be added along with some more detailed events/encounters.
Behold. Another submission to the 36-word RPG Jam. This one is called Eulogy. It's a TTRPG about honoring heroic sacrifice. Also, by telling the hero's story, you are also telling your own.
I thought I was done submitting to the36-word RPG Jam. Apparently, I was wrong. Behold and despair. "A Commonplace Guide to the Ubiquitous Minor Gods" is now available for download at Groovy Dad Games. It's a rules-lite TTRPG about everyday gods using a scarce pool of words of power to make their mark on the world.
Groovy Dad Games has just two new games for the 36-word RPG Jam:
It Lurks Just Out of Sight is a solo horror live-action role-playing game that you play alone in the dark.
Ephemera15 is a simple tabletop role-playing game in which players create and destroy characters by writing and erasing words on their character sheets.
Both are free to download during the jam period.
We've just submitted our latest game, Make Fantastica Great Again, to the One-Page RPG Jam. 2024.
Every four years, the people of the once great United Kingdoms of Fantastica elect a new high king. The players form a party of campaign operatives working to elect their party’s candidate. The operatives will use all manner of strategies and tactics—some honorable, some distasteful; some mundane, some magical—to ensure their candidate garners enough political capital, coin, and votes to claim the high throne.
Sure. Here's a link to a .docx copy of Temporal that you can use as a template: https://docs.google.com/document/d/1u4PXD6MhAPCgiK3gaUlS4TOGwCNfrBbo/edit?usp=sh...
Hope this helps.
Best,
TS
Hi, Alexander. I finally had time to go back and remind myself what the exact rules were regarding the villains. So, rules as written, if the NPC has a villain tag, then yes, they follow the same damage/condition rules as PCs. I agree, this can make them pretty tough. However, the most commonly applied damage from weapons is Chassis damage, so it should be possible (not easy, but possible) for the PCs to send a villain into negative Chassis repeatedly until they hit system failure.
Thankfully (for the PCs), only two stock foes have the villain tag (Apostles and Boilermakers), and then the 3 main baddies in the included adventure. I wanted the main big bads to be tough to take down. That's the DM in me who gets frustrated when a party takes out the main villain too easily.
That being said, I agree it's probably too hard as written. If I do an update (and this is a game I've been meaning to get back to at some point), I would probably come up with some other solution for making the villains challenging without using the PC rules. In the interim, you could certainly house-rule this if you play and say villains must be knocked to zero on a stat X number of times before they're destroyed.
I hope this helps. Let me know if you have any questions or suggestions for improving the game.
Best,
TS
Thank you! I appreciate the kind words.
You add the d6 to defense only for the model that took the dodge action. The dodge bonus is used the next time that model is targeted by an attack, after which the model loses the dodge bonus (i.e., the model would need to retake the dodge action on a future activation to gain the defense bonus).
Let me know if you have any other questions.
Best,
TS
Yes. That's correct. On your turn, you can use one of your actions to dodge. The next time someone attacks you, add +1d6 to your defense roll.
Technically, rules as written, you could use both actions on your turn to dodge and add 2d6 the next time you are attacked.
Hope this helps! Thanks for playing!
SYNAPSE is a hex-crawl adventure that sees players exploring a Subject's subconscious searching for a valuable memory buried deep in the Subject's psyche.
The adventure is system-agnostic; however, a modified version of our TENSION SYSTEM is included.
Created for the Fill the Hex Jam.
I'm thrilled that you enjoyed the game! This is one I've been meaning to get back to for a while now to create solo agent vs. agent rules and some scenarios. I've also toyed around with developing a role-playing game based on the setting.
I really appreciate all the positive comments! If you have any photos of a game in progress, please share!
GROTTO OF THE ROT DRAKE is an ultra-rules-lite tabletop fantasy role-playing game created for the 24-word RPG Jam.
Create your character. Roll the dice to see which chamber you explore. Pass challenges to proceed to the next chamber. Fail and suffer the consequences.
Grotto of the Rot Drake can be played with a group or used to power a solo/journaling adventure.
YOUR VERY OWN APOCALYPSE is an ultra-rules-lite tabletop role-playing game created for the 24-Word RPG Jam.
MURDER HOBOS is an ultra-rules-lite TTRPG created for the 24-Words RPG Jam.


I've just released BLOOD, a solo role-playing and journaling game in which you play an ambulance driving emergency medical technician (EMT) infected with vampirism. Each day, you must navigate The City with your paramedic partner, facing the mundane trials of your job and personal life while trying to keep your affliction a secret.
Each in-game day, draw event cards to see what kind of trials you'll need to face while balancing your Hunger, Cash, and Visibility. Get too hungry, and you might loose control. Run out of money, and you may have to look for less than honest ways to pay the rent. If your Visibility gets too high, then the police, hunters, or other infected might come looking for you.
Created for the One-Page RPG Jam 2023.
Thanks for the feedback! I appreciate it.
My intention for the step up/down of the test die was more along the lines of "just go by feel in each situation." Part of that decision was driven by the one-page limitation for the jam and trying to get the core mechanics on the front page. I'll try to cram in a little more detail somewhere in a revision.
That being said, I'm planning to either expand the game at some point and/or write a generic version of the system that could be applied to different settings. In both cases, I would probably include either specific mechanics for stepping up/down (e.g., one per trait) or more detailed guidance for GMs in setting the tension rating.