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I would put some time into fleshing out the GDD if you can, it seems like there's a lot of potential for explanation of the game.

Bonus points: your sounds are mixed at a reasonable level! It's not too loud! thank you!

Initial gameplay is a bit shaky, I was able to phase through the ground accidentally by spam clicking. Perhaps add a timer to prevent attacking more than once per half-second or so.

(+1)

You're right on the GDD! I will keep working on that.  I think a cool down for attacking makes sense and I think I know how to implement that. Thank you for taking the time to provide feedback.