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After doing the quest and opening the inventory:

I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/script.rpy", line 640, in script call
    call scene_battle_setup pass (_en = _enemy) from _call_scene_battle_setup
  File "game/script.rpy", line 959, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_forest.rpy", line 82, in script call
    call scene_battle_setup pass (_en = _enemy,_ambush = True) from _call_scene_battle_setup_6
  File "game/script.rpy", line 959, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/scavenge_forest.rpy", line 51, in script call
    call scene_battle_setup pass (_en = _enemy) from _call_scene_battle_setup_1
  File "game/script.rpy", line 959, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_forest.rpy", line 31, in script call
    call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right,_eq_acc = _eq_acc) from _call_scene_battle_setup_3
  File "game/script.rpy", line 959, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_forest.rpy", line 47, in script call
    call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False) from _call_scene_battle_setup_4
  File "game/script.rpy", line 959, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/scavenge_forest.rpy", line 61, in script call
    call scene_battle_setup pass (_en = _enemy,_pc_ambush = True) from _call_scene_battle_setup_2
  File "game/script.rpy", line 959, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_forest.rpy", line 31, in script call
    call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right,_eq_acc = _eq_acc) from _call_scene_battle_setup_3
  File "game/script.rpy", line 959, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_forest.rpy", line 31, in script call
    call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right,_eq_acc = _eq_acc) from _call_scene_battle_setup_3
  File "game/script.rpy", line 959, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_forest.rpy", line 60, in script call
    call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False) from _call_scene_battle_setup_11
  File "game/script.rpy", line 959, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_forest.rpy", line 60, in script call
    call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False) from _call_scene_battle_setup_11
  File "game/script.rpy", line 959, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_forest.rpy", line 31, in script call
    call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right,_eq_acc = _eq_acc) from _call_scene_battle_setup_3
  File "game/script.rpy", line 959, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_forest.rpy", line 60, in script call
    call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False) from _call_scene_battle_setup_11
  File "game/script.rpy", line 959, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_forest.rpy", line 60, in script call
    call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False) from _call_scene_battle_setup_11
  File "game/script.rpy", line 959, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_forest.rpy", line 60, in script call
    call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False) from _call_scene_battle_setup_11
  File "game/script.rpy", line 959, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_forest.rpy", line 31, in script call
    call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right,_eq_acc = _eq_acc) from _call_scene_battle_setup_3
  File "game/script.rpy", line 959, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_forest.rpy", line 31, in script call
    call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right,_eq_acc = _eq_acc) from _call_scene_battle_setup_3
  File "game/script.rpy", line 959, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_forest.rpy", line 47, in script call
    call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False) from _call_scene_battle_setup_4
  File "game/script.rpy", line 959, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_forest.rpy", line 47, in script call
    call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False) from _call_scene_battle_setup_4
  File "game/script.rpy", line 959, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_forest.rpy", line 60, in script call
    call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False) from _call_scene_battle_setup_11
  File "game/script.rpy", line 959, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_forest.rpy", line 31, in script call
    call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right,_eq_acc = _eq_acc) from _call_scene_battle_setup_3
  File "game/script.rpy", line 959, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/scavenge_forest.rpy", line 51, in script call
    call scene_battle_setup pass (_en = _enemy) from _call_scene_battle_setup_1
  File "game/script.rpy", line 959, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_forest.rpy", line 31, in script call
    call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right,_eq_acc = _eq_acc) from _call_scene_battle_setup_3
  File "game/script.rpy", line 959, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_forest.rpy", line 31, in script call
    call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right,_eq_acc = _eq_acc) from _call_scene_battle_setup_3
  File "game/script.rpy", line 959, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_forest.rpy", line 31, in script call
    call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right,_eq_acc = _eq_acc) from _call_scene_battle_setup_3
  File "game/script.rpy", line 959, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_forest.rpy", line 31, in script call
    call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right,_eq_acc = _eq_acc) from _call_scene_battle_setup_3
  File "game/script.rpy", line 959, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_forest.rpy", line 60, in script call
    call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False) from _call_scene_battle_setup_11
  File "game/script.rpy", line 959, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_forest.rpy", line 47, in script call
    call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False) from _call_scene_battle_setup_4
  File "game/script.rpy", line 959, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_forest.rpy", line 31, in script call
    call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right,_eq_acc = _eq_acc) from _call_scene_battle_setup_3
  File "game/script.rpy", line 959, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_forest.rpy", line 47, in script call
    call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False) from _call_scene_battle_setup_4
  File "game/script.rpy", line 959, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_forest.rpy", line 73, in script call
    call scene_battle_setup pass (_en = _enemy,_eq_acc = _a,_eq_torso = _t,_con = chooseCondition(),_ambush = False) from _call_scene_battle_setup_5
  File "game/script.rpy", line 959, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_forest.rpy", line 31, in script call
    call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right,_eq_acc = _eq_acc) from _call_scene_battle_setup_3
  File "game/script.rpy", line 959, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_forest.rpy", line 31, in script call
    call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right,_eq_acc = _eq_acc) from _call_scene_battle_setup_3
  File "game/script.rpy", line 959, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_forest.rpy", line 31, in script call
    call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right,_eq_acc = _eq_acc) from _call_scene_battle_setup_3
  File "game/script.rpy", line 959, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_forest.rpy", line 31, in script call
    call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right,_eq_acc = _eq_acc) from _call_scene_battle_setup_3
  File "game/script.rpy", line 959, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_forest.rpy", line 31, in script call
    call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right,_eq_acc = _eq_acc) from _call_scene_battle_setup_3
  File "game/script.rpy", line 959, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_forest.rpy", line 60, in script call
    call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False) from _call_scene_battle_setup_11
  File "game/script.rpy", line 959, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_beach.rpy", line 27, in script call
    call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right) from _call_scene_battle_setup_7
  File "game/script.rpy", line 959, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_beach.rpy", line 27, in script call
    call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right) from _call_scene_battle_setup_7
  File "game/script.rpy", line 959, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_beach.rpy", line 27, in script call
    call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right) from _call_scene_battle_setup_7
  File "game/script.rpy", line 959, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_beach.rpy", line 27, in script call
    call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right) from _call_scene_battle_setup_7
  File "game/script.rpy", line 959, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/encounter_forest.rpy", line 31, in script call
    call scene_battle_setup pass (_en = _enemy,_con = chooseCondition(),_ambush = False,_eq_right = _eq_right,_eq_acc = _eq_acc) from _call_scene_battle_setup_3
  File "game/script.rpy", line 959, in script call
    call scene_battle_end pass (_e) from _call_scene_battle_end # from _call_scene_battle_end
  File "game/scenes_forest.rpy", line 47, in script
    menu:
  File "game/inventory_screens.rpy", line 15, in execute
    screen inventory_screen():
  File "game/inventory_screens.rpy", line 15, in execute
    screen inventory_screen():
  File "game/inventory_screens.rpy", line 173, in execute
    frame:
  File "game/inventory_screens.rpy", line 178, in execute
    if selected_item != None:
  File "game/inventory_screens.rpy", line 179, in execute
    add inventory[selected_item][0].img pos (6,6)
IndexError: list index out of range

Hmmm.... I must've not reset selected_item or forgot a check somewhere. Thanks for letting me know. I'll look into it as soon as I get home.