you know 128 x 128 was the most used texture size used games on the ps1
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I'm just saying cost textures was 128x128 cause the system couldn't handle everything being 256x256. kind of annoying that they just do 256x256. cause that size was almost exclusively used for UI. if you going use that graphic quality. then commit to it. also I prefer low fidelity/ lo fi 3d for the 3DO, Jaguar Saturn, PlayStation, Nintendo 64, Apple Pippin generation.