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I really enjoy this game, and I have played it devotedly for quite some time! 

Here are some improvements that could spice up this game I could suggest. 

Right now, nothing happens when cats have a low hunger/thirst/anything bar. If I forget to feed them, nothing really happens except for the fact that they all rush for the food bowls when I refill them. However, I think there should be side effects- a cat might become tired and lethargic, for example- but please don't kill off any cats! x( Also, if this suggestion is brought to life, there should be a message indicating the effect. 

Another suggestion is a table and table items. Right now aside from lamps, toys, rugs and a sofa, our spaces kinda seem empty. If you added a table and a table item, the cats could sleep on the table (or not). The items would make it look more fun, but they aren't necessary. Also, I think it would be nice to have a cat tower- it's a classic.

One more suggestion- the game is beautiful, but I think the tone could be a bit more interactive! Night could just be a darkened version of its current state- but cats could just have simple glowing eyes, ooo! It could rotate from night and day every, say, fifteen minutes? And occasionally a short storm would affect the yard, maybe some puddles would spawn and then vanish.

Anyway, I understand if these seem too complex! If any of these are taken into consideration, I would be honored. 

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Thank you so much for the kind words and great ideas ^^

Kitties lose happiness when you ignore their needs, and the less happy they are, the less kittycoins they give you. I’m working on a system where kitties request certain items and reward you for giving it to them, and their requests will be based on their current needs. I think there should be more feedback for when kitties have unmet needs though, you’re definitely right.

Tabletops are coming in the next update! It was pretty hard to implement since I kinda programmed the 3rd dimension from scratch (I do not recommend) but I’m really happy with how it’s turning out, though it’s a little janky and might take some time to polish. The next update will have a handful of tables though that you can place items on, and physics objects will interact with them like you’d expect.

I considered a day/night cycle, as well as weather. It’s probably something I’ll implement, but I’ll be careful when I do so, since personally I get a lot of eyestrain from colorful games cycling between bright and dark (the Terraria title screen/character creation is just the worst for me >w< )

I like a lot of your little ideas around these concepts and I’ll definitely read back on this as I continue working on the game ^^ I appreciate it!