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(+12)

Hey bud. This isn't a normal thing to say to a developer.

I'm assuming you're quite young on reading through your comment history, with your odd fascination with bringing up how English classes makes your opinion superior compared to others, as well as believing there is an objective and 'correct' way to present a story, so I'll be far less harsh than I would have been otherwise. What you're doing here, with your behaviour and rapid-fire comments and reviews over dozens of visual novels a day, is not doing what you think it's doing. People are not reading your comments thinking that you are incredibly smart by "fixing" all of these "problems" with the games you're playing, nor are you helping anyone create better art.

You are presenting your opinion as if it is an objective truth. You are fine to have this opinion, and even share this opinion, but your opinion does not make a game good or bad.

Sharing such opinions as if they are objective faults do not make a game better, nor do they encourage a developer to make changes to their games. 'Good' and 'better' are subjective ideals, especially when looking at art as originally intended. I understand that desire and drive for something to be better (as you perceive it) is a deeply powerful one and hard to ignore, especially when you're young. But, all you have shown here is that you have grossly misunderstood what catsket was going for. They are known for making surrealist, dream-like worlds, with the MC being more an observer than an active participant. Consider each "wrong" thing you've brought up: choices that have no consequence, dream-like logic, going along with a plotline you don't truly understand. All of this plays into the thematic ideas catsket is building around. You can dislike that, of course, but that does not mean it needs to be "fixed".

To then be blunt: art is not for you. Art is for the creator, and others, such as yourself, may take enjoyment from it thanks to our shared humanity. By opening yourself up to the idea that you can do whatever you want in art, and that an author may be intentionally bending and breaking supposed 'rules' to effect, you can start to engage with work on an author's terms rather than applying one worldview to everything you see. I'd recommend approaching all things in this manner; it makes you a much happier person in general.

And because I know your first reaction to this will be disgust, a "Who do you think you are?" that I'm the first person who has told you this, I'm a games industry professional working in narrative and design. I've won several awards for my work and I'm well respected in the UK games industry for what I do. I am, as far as it really means nothing in the end, a "professional" writer and game developer. What you should take from that, and I know it will take several years to undo the damage of modern media culture, is that it doesn't matter. The things I make and the things I say are just as important as someone who has zero "real" credits to their name.

To fully get this concept, understanding the difference between things that are executed to the full author's realisation, and things you may not personally like, is one that takes a lot of maturity and critical media understanding, and one that not even a lot of adults truly grasp. I wish you the best for the future.

I'd suggest deleting the comments you've made. There is a version of you in five years cringing at your younger self, and while you won't be able to erase the memory of typing out every single one, at least you can save yourself the pain of reading what you actually said.