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Stanwixbuster

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A member registered Mar 06, 2019 · View creator page →

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yep, i've pushed a fix for this. sometimes inkrunner can be finicky when you play the same sound multiple times in a row. thanks for reporting!

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yeah this sounds like a bug, do you get any errors that pop up while you play? if you progress through that part again with the console open (f12) screenshot any errors that pop up there. i have an idea what might be breaking this but i'm not certain. you should hopefully just be able to restart from your last checkpoint

god this is such a cool mechanic

who wrote and typeset a fucking novel

ouuuuuuug lovely

this fucking rules

good atmosphere...

these characters are So

fuck YESS

i am river

i am also 90% sure who made this

i love you big snake

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oh okay so you're just an ai spam account and you genuinely have no sense of humanity. not even enough to delete your chat gpt prompts

yeah i was trying to be nice to you before but this is unacceptable behaviour. delete your account. people like you are blights on indie dev communities

Hey bud. This isn't a normal thing to say to a developer.

I'm assuming you're quite young on reading through your comment history, with your odd fascination with bringing up how English classes makes your opinion superior compared to others, as well as believing there is an objective and 'correct' way to present a story, so I'll be far less harsh than I would have been otherwise. What you're doing here, with your behaviour and rapid-fire comments and reviews over dozens of visual novels a day, is not doing what you think it's doing. People are not reading your comments thinking that you are incredibly smart by "fixing" all of these "problems" with the games you're playing, nor are you helping anyone create better art.

You are presenting your opinion as if it is an objective truth. You are fine to have this opinion, and even share this opinion, but your opinion does not make a game good or bad.

Sharing such opinions as if they are objective faults do not make a game better, nor do they encourage a developer to make changes to their games. 'Good' and 'better' are subjective ideals, especially when looking at art as originally intended. I understand that desire and drive for something to be better (as you perceive it) is a deeply powerful one and hard to ignore, especially when you're young. But, all you have shown here is that you have grossly misunderstood what catsket was going for. They are known for making surrealist, dream-like worlds, with the MC being more an observer than an active participant. Consider each "wrong" thing you've brought up: choices that have no consequence, dream-like logic, going along with a plotline you don't truly understand. All of this plays into the thematic ideas catsket is building around. You can dislike that, of course, but that does not mean it needs to be "fixed".

To then be blunt: art is not for you. Art is for the creator, and others, such as yourself, may take enjoyment from it thanks to our shared humanity. By opening yourself up to the idea that you can do whatever you want in art, and that an author may be intentionally bending and breaking supposed 'rules' to effect, you can start to engage with work on an author's terms rather than applying one worldview to everything you see. I'd recommend approaching all things in this manner; it makes you a much happier person in general.

And because I know your first reaction to this will be disgust, a "Who do you think you are?" that I'm the first person who has told you this, I'm a games industry professional working in narrative and design. I've won several awards for my work and I'm well respected in the UK games industry for what I do. I am, as far as it really means nothing in the end, a "professional" writer and game developer. What you should take from that, and I know it will take several years to undo the damage of modern media culture, is that it doesn't matter. The things I make and the things I say are just as important as someone who has zero "real" credits to their name.

To fully get this concept, understanding the difference between things that are executed to the full author's realisation, and things you may not personally like, is one that takes a lot of maturity and critical media understanding, and one that not even a lot of adults truly grasp. I wish you the best for the future.

I'd suggest deleting the comments you've made. There is a version of you in five years cringing at your younger self, and while you won't be able to erase the memory of typing out every single one, at least you can save yourself the pain of reading what you actually said.

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So, the permission here really lies with the original creator Freya (communistsister on itch). However, tweaks to any version of Videotome are fine for any game you make with the engine. It's good practice to mention any tweaks made on you game page, just to help curb any "I saw [x] done in [y]'s game, how do I do that?" comments me or Freya might get.


If you'd like to publish just the engine with your tweaks as a fork, with the intent for other devs to make their own stuff with that fork, you'll need to speak to Freya as I can't extend permission on her behalf.

I'm glad the game resonated with you so well on  a personal level.

In regards to the fatphobia, this was an intentional exploration of a facet of L's character and not a reflection of my actual views on fat people. The postmortem goes deeper into this:

This was pulling on a common thread for transmascs that being skinny is an inherent trait to passing; the rassaku.net guide being the most obvious signpost of this [...] L is a skinny twink who benefits from societal fatphobia. That's a key part of his character and his relation to being trans. To remove that would be pretending a huge issue within online transmasculine spaces does not exist.

Why is fatphobia one that bubbles to the surface against everything else L thinks? Because it's a conversation that's starting to get louder, and one in current Tumblr contention, and the person he deems the villain in this story is fat. He refuses to confront it fully, knowing subconsciously how much this line benefits him, with it constantly staring him down with the knowing that he shouldn't think it. At the very least, he decides to be polite enough to never say it to someone's face.

It's been a point of contention with its inclusion, but I sincerely believe that you cannot have a discussion of the less-than-savoury aspects of the transmasculine experience without including it. Given who L is and the benefits he gets from not uprooting those beliefs, even if he knows they are harmful, it would be remiss for me to not bring light to it as a core part of his (and many others') experience.

🫡🫡🫡

greatest cow who ever cowed. video games

It means a lot, thank you.

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ah, that's not a bug. VT:S requires you to keep the SFX_TEXT file since it's always used for progression. i'll probably include a note on that in the guide in the next update and break the name out into the config

alright that looks like a new one i can't replicate, if you're able to throw me over the project when you're able to i can check out what situation causes that to happen

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Thanks for catching these! I've fixed these in the 1.2.1 update, along with some fixes for transparent videos.

4 was me writing the guide wrong, no brackets is the intended syntax.

2 is less a bug and more how regex reads each line. You could put a tag anywhere on a line and it would be picked up; VT just nukes anything that appears before the starting hyphen. For now, VT just puts faith on the dev to not put tags after the hyphen, and also assumes the chances of needing to actually write something with the exact syntax of a tag in the narrative are zero. There are fixes for this, but it would need a complete rewrite of VT's original tag system, and ultimately the time sink vs. benefit of this is pretty low.

It doesn't. This was made in inkrunner which is credited in the description.

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here, it's an extended version of this that cherry graciously donated to this game

holy shit

ouooug...

this goes so fucking hard

Do let me know when you get round to it, I'd love to be able to watch realtime reactions.

(also keep in mind the streamer mode toggle, I wouldn't want you banned on twitch)

P O L L O 👍👍👍

i love gay people

good lird

I didn't fully flesh out how long these two have been at it but "well more than several years" was the idea. I really like your take on this game actually taking place over several years, too. I saw it as taking place sequentially day-by-day, but given that it loops forever, it very well could take place over several years, which ties the two together quite nicely.

Insanity is more a theme of this as percieved insanity, given that these two are, effectively, in their own mini-community entirely divorced from a human one, but still living parallel to it. Now they're trying to navigate and rediscover how to live knowing they can never die, which definitely looks like insanity to "normal" people, but makes entire logical sense to themselves.

This is part of an universe of games all about being granted immortality and how people handle it, which i'm hoping to focus on more heavily in the future: https://itch.io/c/4016065/immortal-starstreaker. Most of this game came about from wanting to write an immortal who actually liked immortality, compared to many of the others I'd done who absolutely do not.

look with your special eyes

so many little guys...........

the absolute Dread when i hit page 3

i think this game is a commentary on how society punishes those with defenestration fetishes

vibes.........

genuinely did not expect anyone to buy this before the bundle went live, glad you enjoyed it

no jumpscares in the screamer sense, but there's some moments of tonal whiplash

really, thank you. word of mouth means everything