Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Stanwixbuster

89
Posts
421
Followers
79
Following
A member registered Mar 06, 2019 · View creator page →

Creator of

Recent community posts

I'm glad the game resonated with you so well on  a personal level.

In regards to the fatphobia, this was an intentional exploration of a facet of L's character and not a reflection of my actual views on fat people. The postmortem goes deeper into this:

This was pulling on a common thread for transmascs that being skinny is an inherent trait to passing; the rassaku.net guide being the most obvious signpost of this [...] L is a skinny twink who benefits from societal fatphobia. That's a key part of his character and his relation to being trans. To remove that would be pretending a huge issue within online transmasculine spaces does not exist.

Why is fatphobia one that bubbles to the surface against everything else L thinks? Because it's a conversation that's starting to get louder, and one in current Tumblr contention, and the person he deems the villain in this story is fat. He refuses to confront it fully, knowing subconsciously how much this line benefits him, with it constantly staring him down with the knowing that he shouldn't think it. At the very least, he decides to be polite enough to never say it to someone's face.

It's been a point of contention with its inclusion, but I sincerely believe that you cannot have a discussion of the less-than-savoury aspects of the transmasculine experience without including it. Given who L is and the benefits he gets from not uprooting those beliefs, even if he knows they are harmful, it would be remiss for me to not bring light to it as a core part of his (and many others') experience.

🫡🫡🫡

greatest cow who ever cowed. video games

It means a lot, thank you.

(1 edit)

ah, that's not a bug. VT:S requires you to keep the SFX_TEXT file since it's always used for progression. i'll probably include a note on that in the guide in the next update and break the name out into the config

alright that looks like a new one i can't replicate, if you're able to throw me over the project when you're able to i can check out what situation causes that to happen

(1 edit)

Thanks for catching these! I've fixed these in the 1.2.1 update, along with some fixes for transparent videos.

4 was me writing the guide wrong, no brackets is the intended syntax.

2 is less a bug and more how regex reads each line. You could put a tag anywhere on a line and it would be picked up; VT just nukes anything that appears before the starting hyphen. For now, VT just puts faith on the dev to not put tags after the hyphen, and also assumes the chances of needing to actually write something with the exact syntax of a tag in the narrative are zero. There are fixes for this, but it would need a complete rewrite of VT's original tag system, and ultimately the time sink vs. benefit of this is pretty low.

It doesn't. This was made in inkrunner which is credited in the description.

(1 edit)

here, it's an extended version of this that cherry graciously donated to this game

holy shit

ouooug...

this goes so fucking hard

Do let me know when you get round to it, I'd love to be able to watch realtime reactions.

(also keep in mind the streamer mode toggle, I wouldn't want you banned on twitch)

P O L L O 👍👍👍

i love gay people

good lird

I didn't fully flesh out how long these two have been at it but "well more than several years" was the idea. I really like your take on this game actually taking place over several years, too. I saw it as taking place sequentially day-by-day, but given that it loops forever, it very well could take place over several years, which ties the two together quite nicely.

Insanity is more a theme of this as percieved insanity, given that these two are, effectively, in their own mini-community entirely divorced from a human one, but still living parallel to it. Now they're trying to navigate and rediscover how to live knowing they can never die, which definitely looks like insanity to "normal" people, but makes entire logical sense to themselves.

This is part of an universe of games all about being granted immortality and how people handle it, which i'm hoping to focus on more heavily in the future: https://itch.io/c/4016065/immortal-starstreaker. Most of this game came about from wanting to write an immortal who actually liked immortality, compared to many of the others I'd done who absolutely do not.

look with your special eyes

so many little guys...........

the absolute Dread when i hit page 3

i think this game is a commentary on how society punishes those with defenestration fetishes

vibes.........

genuinely did not expect anyone to buy this before the bundle went live, glad you enjoyed it

no jumpscares in the screamer sense, but there's some moments of tonal whiplash

really, thank you. word of mouth means everything

oop, good catch. i'll give that bug a look once i'm back at the pc

and i'm absolutely not stopping with psychological horror, it's fast become one of my favourite genres to work in

oh that's a bug yeah. just double checked and it looks like the game isn't fully resetting as intended. thanks for catching that


(as an aside, you're very close to the true ending, it's a bit obtuse but there's a specific phrase to put in that text box related to gen ai)

could you clarify this a bit or send screencaps? i'm not certain which part you're referring to

i've emailed itch support about it since he's spammed a bunch of my friends as well, doubt anything will happen but it might be worth making some noise about it on their socials

smile

The whole lore behind Immortals themselves is something I've put a lot of time and effort into behind the scenes, it being my precious little baby project I'm putting far too much love into. The main project of it is supposed to be No Saints Go to Heaven, which right now has no where near enough pre-production done to be in a state to make a full game, which I'm (very) slowly chipping away at. Fortunately, there's enough there on Immortals as an idea opposed to the concrete world of NSGtH that I'm able to make these small relatively contained "spinoffs", before there's any actual thing to spin off from.

As for COH itself, it's far less developed than the main lore it came from, but there's enough there that I've been turning it over on where these guys will go next. I don't want to promise anything on COH specifically right now but it's a tentative yes to more of it, at some point, with a definite yes to more Immortal content (at some point).  

Unfortunately, for the minute, after I wrap up some other projects I need to shift focus to getting my Unreal skills up to par after getting laid off this month. If I get hired very quickly that gear shift back might be quick, but that remains to be seen.  

Regardless, thank you so much for your response and enthusiasm. The state of the industry's making this a pretty shit time but things like this do really, really help.

indeed: https://base64.guru/converter/decode/ascii

it really is, honestly

hell yes i will

one main ending, there's two paths/some minor variation on the way there [spoilers in base64]: YmFzZWQgb24gaG93IG11Y2ggeW91IGludGVyamVjdCBhbmQgdGFsaywgYXMgd2VsbCBhcyBpZiB5b3UgYWx3YXlzIHRlbGwgdGhlIHRydXRoIG9yIGxpZQ== if you're in a completionist mood

ah wonderful i thought i caught all those on the last build. thanks for catching those, i'll fix them when i next can

do you have, like, a life outside rating projects on itch 1 star

i'm being genuinely serious here i feel sorry for you

do you want a hug

that's a video

https://discord.coffee/7ziP1gr.mp4

Right now, I'm at Supermassive as a game designer, and I'm at risk of the layoffs which has been very fun and foundation breaking. I'm hoping to find another job (and am honestly banking on an interview for something that would work insanely well for me for a project that looks dope as hell) so we'll see how that goes.

Also, if there's any part of that salad you'd like clarification on feel free to say. I take no offense in my self-aggrandising bullshit being self-aggrandising bullshit.