oh hey! I'm very glad to receive a positive response; I appreciate your grace & very much respect your ability to use the feedback in an effective and discerning manner according to your project's needs
- tooltips when viewing activities did work, and that is a good feature! that's what I meant by "reading through every modifier in every event", I do like that you are able to do that. I should've listed it more specifically, that that kind of immediate on-the-fly assistance is very good. it is a bit difficult to remember exactly who has exactly what, though
- here's my save! (google drive) in retrospect I think maybe I was supposed to incarnate the soul? I was trying to turn the orange-bordered captive soul into a blue-bordered servant soul like the one I started with, but maybe that's just not how the game works - or maybe I was just missing some part of the process or not interacting with her using the right character, I don't know. I didn't try incarnating her because I didn't want an untrustworthy incarnation
- taking guests sound very nice and preferable and good! I at least like the broad idea. I was getting somewhat attached to my characters as the game went on, and I definitely prefer the narrative of them running a brothel/entertainment center between dimensions as opposed to being a band of slave traders. it could also be a great way to get a higher throughput of semi-disposable faces on which to try devious machinations; I would be far more willing to shoot my Himbo Gun at a random dude visiting my casino than what I saw as a trusted member of my staff. I'd also be happy for my casino to make me cash >:)
also I did not properly mention that I like the writing/setting! the tf descriptions are always worth reading for their descriptiveness, and event epilogues usually contain some surprises. it's exciting to discover new activities and locations not just because they're useful, but also because they usually provide some natural worldbuilding: these worlds are run in odd ways and they're full of odd people. the writing pulls a lot of weight in terms of "immersiveness" considering the card-game-like visual format, but I personally think it's successful
yay incarnasoul! \o/