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(1 edit) (+1)

The game has some potential, but a series of game design issues regarding playability, intuitive controls, and game feel.

Positive aspects

  • Simple, effective game loop
  • Clear game goal

Area of improvement

  • The game starts too difficult, punishing new players for trying your game.
  • The game feels too random, leading to unfair scenarios for the player.
  • The game should gradually or occasionally increase the difficulty
  • It should be clear where the first movement (a la gravity-switch) will take us
  • Movement is too chaotic, too fast
  • The art style is missing accent colors

When you, as the developer of the game, can’t have a run longer than 20 seconds, you should immediately understand there is something fundamentally wrong with how you designed it, unless your desired average playtime is under one minute.

Fix these things and you will have a solid arcade game, which could go on mobile platforms.